Showing posts with label concept work. Show all posts
Showing posts with label concept work. Show all posts

Friday, August 29, 2014

Bitter Springs Concept Art

This is just going to be a short post - something I've been meaning to put up for awhile now. I did this pencil sketch of a town I created for a game called Bitter Springs. It's a town built on the side of a mountain. I like the sketch quite a bit...it's a little different than I'm used to working, but I hope to get better at it.

Bitter Springs b/w


The town is in a fair state of disrepair, obviously...I think that comes across fairly well. I like the clock tower too... I don't know why, but lately I've just been really enamored with the idea of them. I wish they were more culturally relevant today...

I suppose they'd be more useful if we didn't all have clocks everywhere we went.




Color Treatment.


I'm not gonna lie here. I stumbled pretty bad on the color pass. I was trying a new thing...sort of attempting to mimic water color and I failed pretty spectacularly. It gets the overall mood across, I suppose...in some areas. I don't know. I'll really need to spend some more time messing with the look in the future. Or begin painting with actual paints again.





In the end, I don't hate this piece. It's not one of my strongest in some areas, but in other ways, I think it's quite good. If I could just keep the pencil sketch and have that be useful, I'd be quite happy.

"Hey! Those are street shoes on the gym floor!"  

Friday, April 29, 2011

FEATURE: The making of a comic page (Part 1)

Greetings visitors!

So, here I am just a month out of college and in what I consider to be my first professional art job. True, I've had other jobs in the past but this one is unique to me for reasons that are vague and mysterious. As I've been adjusting to my new life, I thought to myself that the way I do things might be worth some interest on my blog. It also serves to keep readers abreast of what I am doing as well as gives me an excuse to post artwork that isn't pony related.

That said, I am going to run a small series of posts (when I have the time to update) about my process for this project.

But what is the project? Anyone who is familiar with my work history knows that I have spent a lot of time working on various comics; Newscast, Nightheart, and a project for Packrell Studios which I am very excited about, and that too is what this is, a motion comic. The project itself is unfinished, but as soon as it's done, I'll of course give you an official link to it.

So in this post, we're going to look briefly at my character design for the main character 'Sammy'. Unlike the majority of the work I have done in the past, I was not involved with the conception and original scripting for the project. This one has also had a much tighter deadline than I usually work in. That meant that the character design for my version of 'Sammy' had to be based off what I knew of the story, a vague description and it had to be done fast.

The included images are just a few of the dozen or so pages that went into Sammy's development. Since I was the only artist working on this section, I had free reign to design Sammy how I liked, as long as he met a few specifications.

This process is usually quick, with just a few seconds per drawing, sometimes a little more when I get closer to a design I like. I play with expressions, shapes, and facial features. This -I know- is a little different than what most artists do, but it is a method that has worked well for me so far.


This is the character sheet I designed for Sammy. This one is more of a color guide, and basic reference picture. Again, since the deadline was so tight, I didn't spend as much time working on a full character turnaround sheet for everyone. As a matter of fact, in this case, only Sammy and Tony (covered later) got full character sheets with color swatches.

In this case, it wasn't too much of an issue, because I am the only artist working on this section, and the way I prepare the pages for inking (again, covered later) means that I can usually stay on model without too much deviation.

For future pages though, I'll be sticking with the full 360 rotation model, just for it's simplicity.


Well, thats all for now folks. My next post will cover Tony's design as well as my process for working on a page from sketching to completion. I know this is all something thats been discussed before by artists far more capable than myself but of course, I myself am still learning. And cataloging one's approach to work is an important step in reviewing what we do and grow from it.

Also, I needed to post. Deal.

"They didn't even know why he was called T-Bone!"
>"Why was he called T-Bone, Coach?"
"I don't know, I was hoping they could tell me!"
-Coach and Dianne