Since I don't think I ever posted it...here's my latest demo reel. There will be a new one soon, I have some other changes I'd like to make but for now...
"I stop knowing things when I get scared."
-Nora Manning
The Guid-O-Globe
Putting Off Homework, so You Don't Have To...wait, what?
Friday, January 6, 2012
Friday, April 29, 2011
FEATURE: The making of a comic page (Part 1)
Greetings visitors!
So, here I am just a month out of college and in what I consider to be my first professional art job. True, I've had other jobs in the past but this one is unique to me for reasons that are vague and mysterious. As I've been adjusting to my new life, I thought to myself that the way I do things might be worth some interest on my blog. It also serves to keep readers abreast of what I am doing as well as gives me an excuse to post artwork that isn't pony related.
That said, I am going to run a small series of posts (when I have the time to update) about my process for this project.
But what is the project? Anyone who is familiar with my work history knows that I have spent a lot of time working on various comics; Newscast, Nightheart, and a project for Packrell Studios which I am very excited about, and that too is what this is, a motion comic. The project itself is unfinished, but as soon as it's done, I'll of course give you an official link to it.
So in this post, we're going to look briefly at my character design for the main character 'Sammy'. Unlike
the majority of the work I have done in the past, I was not involved with the conception and original scripting for the project. This one has also had a much tighter deadline than I usually work in. That meant that the character design for my version of 'Sammy' had to be based off what I knew of the story, a vague description and it had to be done fast.
The included images are just a few of the dozen or so pages that went into Sammy's development. Since I was the only artist working on this section, I had free reign to design Sammy how I liked, as long as he met a few specifications.
This process is usually quick, with just a few seconds per drawing, sometimes a little more when I get closer to a design I like. I play with expressions, shapes, and facial features. This -I know- is a little different than what most artists do, but it is a method that has worked well for me so far.

This is the character sheet I designed for Sammy. This one is more of a color guide, and basic reference picture. Again, since the deadline was so tight, I didn't spend as much time working on a full character turnaround sheet for everyone. As a matter of fact, in this case, only Sammy and Tony (covered later) got full character sheets with color swatches.
In this case, it wasn't too much of an issue, because I am the only artist working on this section, and the way I prepare the pages for inking (again, covered later) means that I can usually stay on model without too much deviation.
For future pages though, I'll be sticking with the full 360 rotation model, just for it's simplicity.
Well, thats all for now folks. My next post will cover Tony's design as well as my process for working on a page from sketching to completion. I know this is all something thats been discussed before by artists far more capable than myself but of course, I myself am still learning. And cataloging one's approach to work is an important step in reviewing what we do and grow from it.
Also, I needed to post. Deal.
"They didn't even know why he was called T-Bone!"
>"Why was he called T-Bone, Coach?"
"I don't know, I was hoping they could tell me!"
-Coach and Dianne
So, here I am just a month out of college and in what I consider to be my first professional art job. True, I've had other jobs in the past but this one is unique to me for reasons that are vague and mysterious. As I've been adjusting to my new life, I thought to myself that the way I do things might be worth some interest on my blog. It also serves to keep readers abreast of what I am doing as well as gives me an excuse to post artwork that isn't pony related.
That said, I am going to run a small series of posts (when I have the time to update) about my process for this project.
But what is the project? Anyone who is familiar with my work history knows that I have spent a lot of time working on various comics; Newscast, Nightheart, and a project for Packrell Studios which I am very excited about, and that too is what this is, a motion comic. The project itself is unfinished, but as soon as it's done, I'll of course give you an official link to it.
So in this post, we're going to look briefly at my character design for the main character 'Sammy'. Unlike
the majority of the work I have done in the past, I was not involved with the conception and original scripting for the project. This one has also had a much tighter deadline than I usually work in. That meant that the character design for my version of 'Sammy' had to be based off what I knew of the story, a vague description and it had to be done fast.The included images are just a few of the dozen or so pages that went into Sammy's development. Since I was the only artist working on this section, I had free reign to design Sammy how I liked, as long as he met a few specifications.
This process is usually quick, with just a few seconds per drawing, sometimes a little more when I get closer to a design I like. I play with expressions, shapes, and facial features. This -I know- is a little different than what most artists do, but it is a method that has worked well for me so far.

This is the character sheet I designed for Sammy. This one is more of a color guide, and basic reference picture. Again, since the deadline was so tight, I didn't spend as much time working on a full character turnaround sheet for everyone. As a matter of fact, in this case, only Sammy and Tony (covered later) got full character sheets with color swatches.
In this case, it wasn't too much of an issue, because I am the only artist working on this section, and the way I prepare the pages for inking (again, covered later) means that I can usually stay on model without too much deviation.
For future pages though, I'll be sticking with the full 360 rotation model, just for it's simplicity.
Well, thats all for now folks. My next post will cover Tony's design as well as my process for working on a page from sketching to completion. I know this is all something thats been discussed before by artists far more capable than myself but of course, I myself am still learning. And cataloging one's approach to work is an important step in reviewing what we do and grow from it.
Also, I needed to post. Deal.
"They didn't even know why he was called T-Bone!"
>"Why was he called T-Bone, Coach?"
"I don't know, I was hoping they could tell me!"
-Coach and Dianne
Labels:
character design,
comic,
concept work,
feature,
freelance,
process
Monday, April 11, 2011
Major Updates on the way
Hey there folks,
Just a quick update today (and some art) since I'm currently neck deep in work. I just wanted to say that I haven't forgotten about updating the site, it's just had to be put on the back burner because of my current work for HMX Entertainment. New stuff will be coming soon to the website, including a new look for this old blog.
Now, I have been posting these everywhere, but in case you missed them, here's the side work I did yesterday.

one the top, we have Ayame from the Newscast RPG as a pony which is all sorts of adorable, and the other one is a pony from the actual show, but she has some of my sister's accessories (i.e. her Monroe piercing and Jack Sparrow tattoo).
There are probably some of you wondering what is with all the pony art. Well, indoctrinate yourself here. I just love the simplistic style and the cuteness of it all. Also, as the series progresses, it's becoming more and more 'aware' that the people most watching this show are adults which has made for some delightful moments. Lauren Faust, I salute you (even though I hated Foster's)!
"And that little kitten played with that ball of yarn....all through the night."
-Kent Brockman
Just a quick update today (and some art) since I'm currently neck deep in work. I just wanted to say that I haven't forgotten about updating the site, it's just had to be put on the back burner because of my current work for HMX Entertainment. New stuff will be coming soon to the website, including a new look for this old blog.
Now, I have been posting these everywhere, but in case you missed them, here's the side work I did yesterday.

one the top, we have Ayame from the Newscast RPG as a pony which is all sorts of adorable, and the other one is a pony from the actual show, but she has some of my sister's accessories (i.e. her Monroe piercing and Jack Sparrow tattoo).There are probably some of you wondering what is with all the pony art. Well, indoctrinate yourself here. I just love the simplistic style and the cuteness of it all. Also, as the series progresses, it's becoming more and more 'aware' that the people most watching this show are adults which has made for some delightful moments. Lauren Faust, I salute you (even though I hated Foster's)!
"And that little kitten played with that ball of yarn....all through the night."
-Kent Brockman
Labels:
art,
Lauren Faust,
My Little Pony,
Newscast,
update
Tuesday, November 30, 2010
Demo Reel: WINTER 2010 is here!
Hey folks,
It took longer than I'd anticipated, but here it is. And as a twist, I think this one is actually kind of...good. I know, right?!
This one has the new intro, some of the EvD work, tweaks to the Lady Nightheart model scene, new music, and a few new effects. It took way too long, but it was worth it. I finally have a reel I can at least not be ashamed of.
"Runnin isn't a plan, no, running is what you do when a plan fails."
-Earl Basset
It took longer than I'd anticipated, but here it is. And as a twist, I think this one is actually kind of...good. I know, right?!
This one has the new intro, some of the EvD work, tweaks to the Lady Nightheart model scene, new music, and a few new effects. It took way too long, but it was worth it. I finally have a reel I can at least not be ashamed of.
"Runnin isn't a plan, no, running is what you do when a plan fails."
-Earl Basset
Sunday, September 26, 2010
And here it is, at long last. A lot of hard work was put into this, some of it, even mine. And though it's not quite perfected, it's neat to watch, and cool to see something like this come full circle.
"I'll see peace back on Earth if I have to kill each and every goddamn zombie with my own two hands."
-Bill (Left4Dead)
"I'll see peace back on Earth if I have to kill each and every goddamn zombie with my own two hands."
-Bill (Left4Dead)
Thursday, September 16, 2010
Fall 2010 Demo Reel
Here it is.
"We're Sex Bo-omb. And we're here to sell out and make money and stuff."
-Kim (Scott Pilgrim Vs. The World)
"We're Sex Bo-omb. And we're here to sell out and make money and stuff."
-Kim (Scott Pilgrim Vs. The World)
Wednesday, August 18, 2010
More Old-Timer Goodness
Hey folks,
T
his one is pretty straightforward. I'm in charge of the box art for G.I. Gramps (awesome) and though the box itself isn't finished, I thought I'd give you a little taste of what the front art is gonna look like.
This is a pretty important piece for be because if you'll notice, there's no outlines. Yes, this is the first time I've ever done anything I really liked without an outline (well , that's probably not true, I'm sure there was something else I may have forgotten somewhere along the line).
Anyway, this doesn't have an outline, and I love it anyway. G.I. Gramps is rapidly shaping up to be one of my favorite projects.
Just do you know, too, when the whole thing is done, I'll be posting the commercial as well as the model here so you guys can take a look at the whole thing in it's aged glory.
My only regret is that you don't get to see much of the detail on the actual box. Sadness.
"In your minds eye lives a memory hard to find, blinded by sorrow. And a cold voice sings a melody, hear it sing. Hell frozen rain falls down."
-Hell Frozen Rain, Akira Yamaoka
T
his one is pretty straightforward. I'm in charge of the box art for G.I. Gramps (awesome) and though the box itself isn't finished, I thought I'd give you a little taste of what the front art is gonna look like.This is a pretty important piece for be because if you'll notice, there's no outlines. Yes, this is the first time I've ever done anything I really liked without an outline (well , that's probably not true, I'm sure there was something else I may have forgotten somewhere along the line).
Anyway, this doesn't have an outline, and I love it anyway. G.I. Gramps is rapidly shaping up to be one of my favorite projects.
Just do you know, too, when the whole thing is done, I'll be posting the commercial as well as the model here so you guys can take a look at the whole thing in it's aged glory.
My only regret is that you don't get to see much of the detail on the actual box. Sadness.
"In your minds eye lives a memory hard to find, blinded by sorrow. And a cold voice sings a melody, hear it sing. Hell frozen rain falls down."
-Hell Frozen Rain, Akira Yamaoka
Tuesday, August 3, 2010
Update for the sake of updating.
I haven't been able to post most of the work I've been doing lately, but I did this in Team Production class today for the commercial and I'm enjoying it.

It's nothing big; the texture for the cartridge in the commercial. There's no way anyone who watches it will EVER see this, cause it's tiny, but I think it came out very well, considering it took me maybe 15 minutes.
Incidentally, if you can FIND a copy of G.I. Gramps: Attack on Alzheimers Bay, let me know. I need one to complete my collection, not to mention that it was a totally awesome game.
Anyway, thats all for now. Just a little bit of random fun.
Oh, and a very Happy Birthday to my mum who, I believe, is turning 30...again.
"Judy: Beyond THUNDERSQUISHY!"
-Crow T. Robot

It's nothing big; the texture for the cartridge in the commercial. There's no way anyone who watches it will EVER see this, cause it's tiny, but I think it came out very well, considering it took me maybe 15 minutes.
Incidentally, if you can FIND a copy of G.I. Gramps: Attack on Alzheimers Bay, let me know. I need one to complete my collection, not to mention that it was a totally awesome game.
Anyway, thats all for now. Just a little bit of random fun.
Oh, and a very Happy Birthday to my mum who, I believe, is turning 30...again.
"Judy: Beyond THUNDERSQUISHY!"
-Crow T. Robot
Thursday, July 15, 2010
3D pirate flag and...
Hi,
Haven't posted in awhile, been too busy. Did this in class the other day and it makes me smile every time I watch it. It's a pirate flag. Done in Maya using nCloth.
This is kinda gross in one part, but the rest of it is hilarious.
To give credit where credit is due, the original video is here:
http://sequentialpictures.com/moviestarwarsepisode3.html
"Thoooooooooossseeeeee BICHUS!"
-Anakin Skywalker
Haven't posted in awhile, been too busy. Did this in class the other day and it makes me smile every time I watch it. It's a pirate flag. Done in Maya using nCloth.
This is kinda gross in one part, but the rest of it is hilarious.
To give credit where credit is due, the original video is here:
http://sequentialpictures.com/moviestarwarsepisode3.html
"Thoooooooooossseeeeee BICHUS!"
-Anakin Skywalker
Friday, June 11, 2010
Demo Reel 2010
Here's my new Demo Reel. I am aware it sucks.
"You just use the Duct Tape and throw away the package, but I read the package."
"COMMUNIST!"
-Harold Green & random lodge member
"You just use the Duct Tape and throw away the package, but I read the package."
"COMMUNIST!"
-Harold Green & random lodge member
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